![]() It’s several hours in when this changes for you, as the game then introduces different types of damage, such as: sharp, blunt, light, and dark. While there’s abilities on cooldowns and critical hits, it seems to lack any depth. Initially, the game’s combat feels very one-note. There’s so many moments like this, there’s some emergent puzzle solving that leads to creative solutions. Once I had another human form in my roster, I was able to complete the quest that was impeding my progress. I was close to unlocking the Magician form, which required reaching specific grades for two forms to unlock it. It’s so silly, but it’s DrinkBox Studios’ bread and butter – the humor, they just absolutely nail it. So when I tried using a mermaid, I got yelled at because I was only half-human, but I only had three human forms I could use. The interesting element is that the store only allows humans. But the game is at its best when one quest had me change into four forms, because a magician wanted me to take advantage of a sale. There’s tasks that are standard fare like just killing baddies or using your powers. Everything you do has a quest attached to it, and you’re rewarded for nearly every action you take. ![]() Exploring the world is not only encouraged, but necessary as there’s a fog of war that gets revealed as you make your way around. Nobody Saves the World is an action RPG meaning you’ll be traversing a large area, fighting mobs of enemies, uncovering treasures, and discovering towns of traders and quest givers. The core gameplay loop is engaging enough, but it sometimes takes too long to get the requisite level to get to the thing you want to be doing. Grinding almost becomes a required element of the game, and something I’m not that fond of. ![]() Each form has a grade from F to A, which is an individual level in comparison to the overall level of Nobody. The first one you get is a rat, which has a bit ability. These allow you to use magic to transform into specific types of animals, humans, half-humans, and non-humans. It’s in this first dungeon where you’re introduced to forms. While it’s never this overt, this is the moment where Nobody can be somebody, but anybody can be a somebody – even if you’re a nobody. His ineptitude causes him to lose his magic wand to Nobody, and now you’re off to stop the calamity once and for all. After doing so, you run into Randy the Rad, who is clearly a jerk and behind all of the things going wrong. Waking up in a one-by-one cell, and you’ll need to fight your way out to find out more about what’s going on. The world is in shambles, and then there’s you, a nobody named Nobody to save the world. DrinkBox Studios demonstrates how sure-footed they are in what they’ve made, because there’s such an enchanting world with delightful role-playing elements and varied gameplay you’ve gotta play.Ī calamity has befallen the lands, though this isn’t just any calamity, it is “The Calamity” and it has returned. Now with Nobody Saves the World, it’s an action RPG where instead of rolling multiple characters, you play as a single character that’s comprised of multiple classes that you can switch to on-the-fly. And in the Guacamelee! duology, it was a Metroidvania soaked in Mexican history with luchador action. In Tales From Space: Mutant Blobs Attack, it was a terrific puzzle-platformer with a B-movie backdrop. ![]() DrinkBox Studios always delivers a twist on a well-worn genre to rework the formula.
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